A downloadable tool

What is the project?

This project was for my final year project for university, it aims at replicating many generation techniques used currently. I have implemented 3 main noise generation techniques along with their fractal counterparts, I also have included biome generation, foliage placement and optimisation techniques. All of these implementations have lead to a visually appealing tool used to demonstrate the techniques previously talked about.

Algorithms Implemented

Noises: Perlin Noise, OpenSimplex Noise, Value Noise and all the fractal varients

Tree Placement: Poisson-Disk Sampling

All the noise algorithms are generated ustilising unity compute shaders which are written in HLSL to aid in the speed at which the environment is generated through utilising the GPU to do most of the heavy lifting.

Extra notes

Thank you for viewing this tool, I may add extra noise generation techniques at a later date however nothing is for certain.



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